Move list

Move Type Range Power Acc Effect
Absorb Grass Single tile 20 100%

Heals the user by half the damage dealt.

Aqua Tail Water Row, Knockback 44 ★★★★ 90%

Inflicts regular damage with no additional effect.

Assurance Dark Single tile 31 ★★★ 100%

Has double power if the target has already taken damage this turn.

Astonish Ghost Single tile, Knockback 20 100%

Has a 30% chance to make the target flinch.

Aura Sphere Fighting Two ahead, Knockback 45 ★★★★

Never misses.

Bite Dark Single tile 36 ★★★ 100%

Has a 30% chance to make the target flinch.

Blizzard Ice Two rows two ahead 51 ★★★★★ 70%

Has a 10% chance to freeze each target.

Blue Flare Fire Plus 55 ★★★★★ 85%

Has a 20% chance to burn each target.

Body Slam Normal Two ahead, Advance one tile 45 ★★★★ 100%

Has a 30% chance to paralyze the target.

Bolt Strike Electric Single tile, Knockback 57 ★★★★★ 85%

Has a 20% chance to paralyze the target.

Brave Bird Flying Chevron, Advance one tile 58 ★★★★★ 100%

Lowers the user's range and Defense until its next turn.

Brine Water Two-tile column 35 ★★★ 100%

Has double power against Pokémon with less than half their max HP remaining.

Bubble Water Two-tile column 20 100%

Has a 10% chance to lower each target's Speed.

Bubble Beam Water Column two ahead 38 ★★★ 100%

Has a 10% chance to lower each target's Speed.

Bug Bite Bug Single tile 36 ★★★ 100%

Uses the target's item if it is consumable.

Bulldoze Ground Adjacent diamond 33 ★★★ 100%

Has a 100% chance to lower each target's range by one tile.

Bullet Punch Steel Single tile 26 ★★ 100%

Inflicts regular damage with no additional effect.

Confusion Psychic Three ahead 29 ★★ 100%

Has a 10% chance to confuse the target.

Cross Chop Fighting X-shape 45 ★★★★ 80%

Has an increased chance for a critical hit.

Cross Poison Poison X-shape 38 ★★★ 100%

Has a 10% chance to poison each target and an increased chance for a critical hit.

Crunch Dark Single tile 43 ★★★★ 100%

Has a 20% chance to lower the target's Defense.

Dig Ground Two ahead 41 ★★★★ 100%

Digs underground and hits at the beginning of the next turn.

Discharge Electric Adjacent ring 41 ★★★★ 100%

Has a 30% chance to paralyze each target.

Double Slap Normal Single tile 10 90%

Hits 2 to 5 times in one turn.

Dragon Claw Dragon Single tile 43 ★★★★ 100%

Inflicts regular damage with no additional effect.

Dragon Pulse Dragon Three-tile column 44 ★★★★ 100%

Inflicts regular damage with no additional effect.

Dragon Rage Dragon Two-tile column 40 ★★★ 75%

Inflicts exactly 40 HP in damage.

Dragon Rush Dragon Diamond two ahead, Advance two tiles 45 ★★★★ 75%

Has a 20% chance to make each target flinch.

Dragon Tail Dragon Row, Knockback & switch 33 ★★★ 90%

Switches each target with the Pokémon behind it.

Dream Eater Psychic Single tile 48 ★★★★ 100%

Heals the user by half the damage inflicted. Only works if the target is asleep.

Drill Run Ground Two ahead, Advance one tile 41 ★★★★ 95%

Has an increased chance for a critical hit.

Earth Power Ground Plus 44 ★★★★ 100%

Has a 10% chance to lower each target's Defense.

Electro Ball Electric Two ahead 26 ★★ 100%

Power rises the faster the user is compared to the target.

Ember Fire Two ahead 26 ★★ 100%

Has a 10% chance to burn the target.

Feint Attack Dark Single tile 36 ★★★

Never misses.

Fiery Dance Fire Diamond two ahead, Advance two tiles 41 ★★★★ 100%

Has a 50% chance to raise the user's Attack.

Fire Blast Fire Dai 51 ★★★★★ 85%

Has a 10% chance to burn each target.

Fire Fang Fire Single tile 39 ★★★ 95%

Has a 10% chance each to burn the target or make it flinch.

Fire Spin Fire Ring in front 12 85%

Hits 4 to 5 times in one turn.

Flame Burst Fire X-shape two ahead 38 ★★★ 100%

Inflicts regular damage with no additional effect.

Flamethrower Fire Three-tile column 45 ★★★★ 100%

Has a 10% chance to burn each target.

Flame Wheel Fire Two ahead, Advance one tile 32 ★★★ 100%

Has a 10% chance to burn the target. Thaws the user out if frozen.

Flash Cannon Steel Plus 41 ★★★★ 100%

Has a 10% chance to lower each target's Defense.

Force Palm Fighting Single tile, Knockback 31 ★★★ 100%

Has a 30% chance to paralyze the target.

Foul Play Dark Single tile 47 ★★★★ 100%

Inflicts damage based on the target's Attack stat instead of the user's.

Fury Cutter Bug Row 12 95%

Doubles in power with each consecutive successful use.

Fury Swipes Normal Single tile 10 90%

Hits 2 to 5 times in one turn.

Future Sight Psychic Two rows two ahead 45 ★★★★ 100%

Hits each target at the beginning of the turn after next.

Gyro Ball Steel Two ahead, Advance one tile 18 100%

Power rises the slower the user is compared to the target.

Headbutt Normal Single tile 39 ★★★ 100%

Has a 30% chance to make the target flinch.

Heat Crash Fire Two ahead, Advance one tile 43 ★★★★ 100%

Inflicts regular damage with no additional effect.

Hex Ghost Single tile 31 ★★★ 100%

Has double power if the target has a major status ailment.

High Jump Kick Fighting Two ahead, Advance one tile 65 ★★★★★ 90%

Damages the user if it misses.

Hydro Pump Water Three-tile column 51 ★★★★★ 80%

Inflicts regular damage with no additional effect.

Hyper Fang Normal Single tile 43 ★★★★ 90%

Has a 10% chance to make the target flinch.

Hyper Voice Normal Adjacent ring 44 ★★★★ 100%

Inflicts regular damage with no additional effect.

Hypnosis Psychic Two-tile column 60%

Puts each target to sleep.

Ice Ball Ice Two ahead, Advance one tile 18 90%

Doubles in power with each consecutive successful use.

Ice Beam Ice Three-tile column 45 ★★★★ 100%

Has a 10% chance to freeze each target.

Icicle Crash Ice Two ahead 45 ★★★★ 90%

Has a 30% chance to make the target flinch.

Icy Wind Ice Row 34 ★★★ 95%

Has a 100% chance to lower each target's range by one tile.

Incinerate Fire Three-tile column 28 ★★ 100%

Permanently destroys each target's item if it is consumable.

Iron Head Steel Single tile, Knockback 43 ★★★★ 100%

Has a 30% chance to make the target flinch.

Iron Tail Steel Row, Knockback 45 ★★★★ 75%

Has a 30% chance to lower each target's Defense.

Judgment Normal Adjacent ring 55 ★★★★★ 100%

Inflicts regular damage with no additional effect.

Karate Chop Fighting Single tile 31 ★★★ 100%

Has an increased chance for a critical hit.

Leaf Blade Grass Single tile 45 ★★★★ 100%

Has an increased chance for a critical hit.

Leaf Storm Grass Adjacent ring 52 ★★★★★ 90%

Lowers the user's Attack.

Lick Ghost Single tile 14 100%

Has a 30% chance to paralyze the target.

Low Kick Fighting Single tile 31 ★★★ 90%

Inflicts regular damage with no additional effect.

Mega Drain Grass Single tile 26 ★★ 100%

Heals the user by half the damage dealt.

Metal Claw Steel Single tile 31 ★★★ 95%

Has a 10% chance to raise the user's Attack.

Meteor Mash Steel Single tile, Knockback 48 ★★★★ 85%

Has a 20% chance to raise the user's Attack.

Mud Bomb Ground Two ahead 39 ★★★ 85%

Has a 30% chance to lower the target's accuracy.

Mud-Slap Ground Two-tile column 17 100%

Has a 100% chance to lower each target's accuracy.

Night Daze Dark Adjacent diamond 42 ★★★★ 95%

Has a 40% chance to lower each target's accuracy.

Night Slash Dark Row 38 ★★★ 100%

Has an increased chance for a critical hit.

Outrage Dragon Adjacent diamond 41 ★★★★ 100%

Hits 2 to 3 times in one turn. User has 0 range on its next turn.

Petal Dance Grass Adjacent diamond 41 ★★★★ 100%

Hits 2 to 3 times in one turn. User has 0 range on its next turn.

Poison Fang Poison Single tile 31 ★★★ 100%

Has a 30% chance to badly poison the target.

Poison Jab Poison Single tile 43 ★★★★ 100%

Has a 30% chance to poison the target.

Poison Sting Poison Two-tile column 12 100%

Has a 30% chance to poison each target.

Poison Tail Poison Row 29 ★★ 100%

Has a 10% chance to poison each target and an increased chance for a critical hit.

Pound Normal Single tile 26 ★★ 100%

Inflicts regular damage with no additional effect.

Powder Snow Ice Two-tile column 24 ★★ 100%

Has a 10% chance to freeze each target.

Psybeam Psychic Three-tile column 35 ★★★ 100%

Has a 10% chance to confuse each target.

Psychic Psychic Diamond two ahead 44 ★★★★ 100%

Has a 10% chance to lower each target's Defense.

Psycho Cut Psychic Two-tile column 38 ★★★ 100%

Has an increased chance for a critical hit.

Psyshock Psychic Two ahead 43 ★★★★ 100%

Inflicts regular damage with no additional effect.

Psystrike Psychic T-shape 45 ★★★★ 100%

Inflicts regular damage with no additional effect.

Quick Attack Normal Single tile 31 ★★★ 100%

Inflicts regular damage with no additional effect.

Razor Leaf Grass Three-tile column 31 ★★★ 95%

Has an increased chance for a critical hit.

Roar of Time Dragon Two rows 58 ★★★★★ 90%

Cannot be used the turn after hitting.

Rock Blast Rock Two ahead 10 90%

Hits 2 to 5 times in one turn.

Rock Slide Rock Three-tile column 41 ★★★★ 90%

Has a 30% chance to make each target flinch.

Rock Tomb Rock Two ahead 31 ★★★ 80%

Has a 100% chance to lower the target's range by one tile.

Rock Wrecker Rock Three ahead 58 ★★★★★ 90%

Cannot be used the turn after hitting.

Sacred Sword Fighting Single tile 45 ★★★★ 100%

Ignores the target's stat modifiers.

Shadow Ball Ghost Two ahead 43 ★★★★ 100%

Has a 20% chance to lower the target's Defense.

Shadow Sneak Ghost Single tile 26 ★★ 100%

Inflicts regular damage with no additional effect.

Sky Drop Flying Single tile 36 ★★★ 100%

Lifts the target into the sky and hits at the beginning of the next turn.

Slash Normal Single tile 41 ★★★★ 100%

Has an increased chance for a critical hit.

Sludge Bomb Poison X-shape two ahead 44 ★★★★ 100%

Has a 30% chance to poison each target.

Spark Electric Single tile 39 ★★★ 100%

Has a 30% chance to paralyze the target.

Splash Normal User

Does nothing.

Stone Edge Rock Plus 45 ★★★★ 80%

Has an increased chance for a critical hit.

Superpower Fighting Single tile, Knockback 55 ★★★★★ 100%

Lowers the user's Attack and Defense.

Tackle Normal Single tile 31 ★★★ 100%

Inflicts regular damage with no additional effect.

Tail Slap Normal Row 23 ★★ 85%

Hits 2 to 5 times in one turn.

Teleport Psychic User

Teleports randomly.

Thunder Electric Three ahead 51 ★★★★★ 70%

Has a 30% chance to paralyze the target.

Thunderbolt Electric Row two ahead 45 ★★★★ 100%

Has a 10% chance to paralyze each target.

Thunder Shock Electric Two-tile column 24 ★★ 100%

Has a 10% chance to paralyze each target.

Twineedle Bug Two-tile column 26 ★★ 100%

Hits twice in one turn. Has a 20% chance to poison each target with each hit.

Venoshock Poison Row two ahead 35 ★★★ 100%

Has double power against poisoned Pokémon.

Vine Whip Grass Row 24 ★★ 100%

Inflicts regular damage with no additional effect.

Volt Switch Electric Two ahead, Switch back 41 ★★★★ 100%

User moves back one tile, switching places with any Pokémon already there.

Volt Tackle Electric Row two ahead, Advance one tile 58 ★★★★★ 100%

Lowers the user's range and Defense until its next turn. Has a 10% chance to paralyze each target.

Wake-Up Slap Fighting Single tile 36 ★★★ 100%

Has double power and wakes the target up if it is asleep.

Water Gun Water Two-tile column 24 ★★ 100%

Inflicts regular damage with no additional effect.

Water Pulse Water Two-tile column 36 ★★★ 100%

Has a 20% chance to confuse each target.

Wing Attack Flying Single tile 31 ★★★ 100%

Inflicts regular damage with no additional effect.

X-Scissor Bug X-shape 41 ★★★★ 100%

Inflicts regular damage with no additional effect.