9 results

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Name Type Class PP Power Acc Pri Effect
Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

Flying Press Fighting physical 10 100 95%

Deals both Fighting and Flying-type damage.

High Jump Kick Fighting physical 10 130 90%

If the user misses, it takes half the damage it would have inflicted in recoil.

Jump Kick Fighting physical 10 100 95%

If the user misses, it takes half the damage it would have inflicted in recoil.

Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Sky Drop Flying physical 10 60 100%

Carries the target high into the air, dodging all attacks against either, and drops it next turn.

Splash Normal status 40

Does nothing.

Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

Move Search

Unless otherwise specified: matching moves must match ALL of the criteria, but can match ANY selections within a group.

Anything left blank is ignored entirely.

Essentials

Damage class
Introduced in
Target

Flags

Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

Pokémon

Pokémon

Moves must be learnable by at least one of these Pokémon:

Learned by

Version

Display and sorting

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.