75 results

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Name Type Class PP Power Acc Pri Effect
Acid Armor Poison status 20

Raises the user's Defense by two stages.

Agility Psychic status 30

Raises the user's Speed by two stages.

Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

Aqua Ring Water status 20

Restores 1/16 of the user's max HP each turn.

Aromatherapy Grass status 5

Cures the entire party of major status effects.

Aurora Veil Ice status 20

Reduces damage five turns, but must be used during hail.

Autotomize Steel status 15

Raises the user's Speed by two stages and halves the user's weight.

Barrier Psychic status 20

Raises the user's Defense by two stages.

Belly Drum Normal status 10

User pays half its max HP to max out its Attack.

Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

Camouflage Normal status 20

User's type changes to match the terrain.

Charge Electric status 20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Coil Poison status 20

Raises the user's Attack, Defense, and accuracy by one stage each.

Conversion Normal status 30

User's type changes to the type of one of its moves at random.

Cosmic Power Psychic status 20

Raises the user's Defense and Special Defense by one stage.

Cotton Guard Grass status 10

Raises the user's Defense by three stages.

Defend Order Bug status 10

Raises the user's Defense and Special Defense by one stage.

Defense Curl Normal status 40

Raises user's Defense by one stage.

Double Team Normal status 15

Raises the user's evasion by one stage.

Dragon Dance Dragon status 20

Raises the user's Attack and Speed by one stage.

Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

Gear Up Steel status 20

Raises the Attack and Special Attack of all friendly Pokémon with Plus or Minus by one stage.

Growth Normal status 20

Raises the user's Attack and Special Attack by one stage.

Harden Normal status 30

Raises the user's Defense by one stage.

Heal Bell Normal status 5

Cures the entire party of major status effects.

Healing Wish Psychic status 10

User faints. Its replacement has its HP fully restored and any major status effect removed.

Heal Order Bug status 10

Heals the user by half its max HP.

Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

Howl Normal status 40

Raises the user's Attack by one stage.

Imprison Psychic status 10

Prevents the target from using any moves that the user also knows.

Ingrain Grass status 20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Iron Defense Steel status 15

Raises the user's Defense by two stages.

Laser Focus Normal status 30

Guarantees a critical hit with the user's next move.

Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

Lucky Chant Normal status 30

Prevents the target from scoring critical hits for five turns.

Lunar Dance Psychic status 10

User faints, and its replacement is fully healed.

Magnetic Flux Electric status 20

Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage.

Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Mat Block Fighting status 10

Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.

Meditate Psychic status 40

Raises the user's Attack by one stage.

Milk Drink Normal status 10

Heals the user by half its max HP.

Minimize Normal status 10

Raises the user's evasion by two stages.

Mist Ice status 30

Protects the user's stats from being changed by enemy moves.

Moonlight Fairy status 5

Heals the user by half its max HP. Affected by weather.

Morning Sun Normal status 5

Heals the user by half its max HP. Affected by weather.

Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

Power Trick Psychic status 10

User swaps Attack and Defense.

Quick Guard Fighting status 15 3

Prevents any priority moves from hitting friendly Pokémon this turn.

Quiver Dance Bug status 20

Raises the user's Special Attack, Special Defense, and Speed by one stage each.

Recover Normal status 10

Heals the user by half its max HP.

Recycle Normal status 10

User recovers the item it last used up.

Reflect Psychic status 20

Reduces damage from physical attacks by half.

Refresh Normal status 20

Cleanses the user of a burn, paralysis, or poison.

Rest Psychic status 10

User sleeps for two turns, completely healing itself.

Rock Polish Rock status 20

Raises the user's Speed by two stages.

Roost Flying status 10

Heals the user by half its max HP.

Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

Sharpen Normal status 30

Raises the user's Attack by one stage.

Shell Smash Normal status 15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

Shift Gear Steel status 10

Raises the user's Attack by one stage and its Speed by two stages.

Shore Up Ground status 10

Heals the user for ½ its max HP, or ⅔ during a sandstorm.

Slack Off Normal status 10

Heals the user by half its max HP.

Soft-Boiled Normal status 10

Heals the user by half its max HP.

Stockpile Normal status 20

Stores energy up to three times for use with Spit Up and Swallow.

Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swallow Normal status 10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Swords Dance Normal status 20

Raises the user's Attack by two stages.

Synthesis Grass status 5

Heals the user by half its max HP. Affected by weather.

Tail Glow Bug status 20

Raises the user's Special Attack by three stages.

Tailwind Flying status 15

For three turns, friendly Pokémon have doubled Speed.

Wide Guard Rock status 10 3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Wish Normal status 10

User will recover half its max HP at the end of the next turn.

Withdraw Water status 40

Raises the user's Defense by one stage.

Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

Move Search

Unless otherwise specified: matching moves must match ALL of the criteria, but can match ANY selections within a group.

Anything left blank is ignored entirely.

Essentials

Damage class
Introduced in
Target

Flags

Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

Pokémon

Pokémon

Moves must be learnable by at least one of these Pokémon:

Learned by

Version

Display and sorting

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.