62 results

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Name Type Class PP Power Acc Pri Effect
Flying Press Fighting physical 10 100 95%

Deals both Fighting and Flying-type damage.

Mat Block Fighting status 10

Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.

Belch Poison special 10 120 90%

Can only be used after the user has eaten a berry.

Rototiller Ground status 10

Raises the Attack and Special Attack of all Grass Pokémon in battle.

Sticky Web Bug status 20

Covers the opposing field, lowering opponents' Speed by one stage upon switching in.

Fell Stinger Bug physical 25 50 100%

Raises the user's Attack by two stages if it KOs the target.

Phantom Force Ghost physical 10 90 100%

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

Trick-or-Treat Ghost status 20 100%

Adds Ghost to the target's types.

Noble Roar Normal status 30 100%

Lowers the target's Attack and Special Attack by one stage.

Ion Deluge Electric status 25 1

Changes all Normal moves to Electric moves for the rest of the turn.

Parabolic Charge Electric special 20 65 100%

Heals the user for half the total damage dealt to all targets.

Forest’s Curse Grass status 20 100%

Adds Grass to the target's types.

Petal Blizzard Grass physical 15 90 100%

Inflicts regular damage.

Freeze-Dry Ice special 20 70 100%

Super-effective against Water.

Disarming Voice Fairy special 15 40

Never misses.

Parting Shot Dark status 20 100%

Lowers all targets' Attack and Special Attack by one stage. Makes the user switch out.

Topsy-Turvy Dark status 20

Inverts the target's stat modifiers.

Draining Kiss Fairy special 10 50 100%

Drains 75% of the damage inflicted to heal the user.

Crafty Shield Fairy status 10 3

Protects all friendly Pokémon from non-damaging moves.

Flower Shield Fairy status 10

Raises the Defense of all Grass Pokémon in battle.

Grassy Terrain Grass status 10

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

Misty Terrain Fairy status 10

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

Electrify Electric status 20

Changes the target's move's type to Electric if it hasn't moved yet this turn.

Play Rough Fairy physical 10 90 90%

Has a 10% chance to lower the target's Attack by one stage.

Fairy Wind Fairy special 30 40 100%

Inflicts regular damage with no additional effect.

Moonblast Fairy special 15 95 100%

Has a 30% chance to lower the target's Special Attack by one stage.

Boomburst Normal special 10 140 100%

Inflicts regular damage.

Fairy Lock Fairy status 10

Prevents all Pokémon from fleeing or switching out during the next turn.

King’s Shield Steel status 10 4

Blocks damaging attacks and lowers attacking Pokémon's Attack by two stages on contact. Switches Aegislash to Shield Forme.

Play Nice Normal status 20

Lowers the target's Attack by one stage.

Confide Normal status 20

Lowers the target's Special Attack by one stage.

Diamond Storm Rock physical 5 100 95%

Has a 50% chance to raise the user's Defense by two stages for each target hit.

Steam Eruption Water special 5 110 95%

Has a 30% chance to burn the target.

Hyperspace Hole Psychic special 5 80

Ignores and destroys protection effects.

Water Shuriken Water special 20 15 100% 1

Hits 2–5 times.

Mystical Fire Fire special 10 75 100%

Has a 100% chance to lower the target's Special Attack by one stage.

Spiky Shield Grass status 10 4

Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.

Aromatic Mist Fairy status 20

Raises a selected ally's Special Defense by one stage.

Eerie Impulse Electric status 15 100%

Lowers the target's Special Attack by two stages.

Venom Drench Poison status 20 100%

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

Powder Bug status 20 100% 1

Explodes if the target uses a Fire move this turn, damaging it for 1/4 its max HP and preventing the move.

Geomancy Fairy status 10

Takes one turn to charge, then raises the user's Special Attack, Special Defense, and Speed by two stages.

Magnetic Flux Electric status 20

Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage.

Happy Hour Normal status 30

Doubles prize money.

Electric Terrain Electric status 10

For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.

Dazzling Gleam Fairy special 10 80 100%

Inflicts regular damage with no additional effect.

Celebrate Normal status 40

Does nothing.

Hold Hands Normal status 40

Does nothing.

Baby-Doll Eyes Fairy status 30 100% 1

Lowers the target's Attack by one stage.

Nuzzle Electric physical 20 20 100%

Has a 100% chance to paralyze the target.

Hold Back Normal physical 40 40 100%

Cannot lower the target's HP below 1.

Infestation Bug special 20 20 100%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Power-Up Punch Fighting physical 20 40 100%

Raises the user's Attack by one stage after inflicting damage.

Oblivion Wing Flying special 10 80 100%

Drains 75% of the damage inflicted to heal the user.

Thousand Arrows Ground physical 10 90 100%

Grounds the target, and hits even Flying-type or levitating Pokémon.

Thousand Waves Ground physical 10 90 100%

Prevents the target from leaving battle.

Land’s Wrath Ground physical 10 90 100%

Inflicts regular damage with no additional effect.

Light of Ruin Fairy special 5 140 90%

User receives 1/2 the damage inflicted in recoil.

Origin Pulse Water special 10 110 85%

Inflicts regular damage with no additional effect.

Precipice Blades Ground physical 10 120 85%

Inflicts regular damage with no additional effect.

Dragon Ascent Flying physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Hyperspace Fury Dark physical 5 100

Ignores and destroys protection effects.

Move Search

Unless otherwise specified: matching moves must match ALL of the criteria, but can match ANY selections within a group.

Anything left blank is ignored entirely.

Essentials

Damage class
Introduced in
Target

Flags

Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

Pokémon

Pokémon

Moves must be learnable by at least one of these Pokémon:

Learned by

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.