Essentials

Magneton

Magnet Pokémon

Magneton

Electric Steel

Abilities

Magnet Pull

Prevents Steel opponents from fleeing or switching out.

Sturdy

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Hidden Ability

Analytic

Strengthens moves to 1.3× their power when moving last.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon ½
  • Electric ½
  • Fairy ½
  • Fighting 2
  • Fire 2
  • Flying ¼
  • Ghost 1
  • Grass ½
  • Ground 4
  • Ice ½
  • Normal ½
  • Poison 0
  • Psychic ½
  • Rock ½
  • Steel ¼
  • Water 1

Pokédex Numbers

Introduced in
Generation 1
National
82
Kanto
82 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
119 Gold, Silver, Crystal
Original Hoenn
83 Ruby, Sapphire, Emerald
Extended Sinnoh
179 Platinum
Updated Johto
120 HeartGold, SoulSilver
Updated Unova
49 Black 2, White 2
Mountain Kalos
70 X, Y
New Hoenn
85 Omega Ruby, Alpha Sapphire
Original Alola
48 Sun, Moon
Original Melemele
48 Sun, Moon
Original Ula'ula
26 Sun, Moon
Updated Alola
55 Ultra Sun, Ultra Moon
Updated Melemele
55 Ultra Sun, Ultra Moon
Updated Ula'ula
26 Ultra Sun, Ultra Moon

Names

Japanese
レアコイル (reakoiru)
レアコイル
Official roomaji
Rarecoil
Korean
레어코일
Chinese
三合一磁怪
三合一磁怪
French
Magnéton
German
Magneton
Spanish
Magneton
Italian
Magneton

Breeding

Gender
genderless Search:
Egg groups
  • Mineral
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
163 Search:
Effort points
  • 2 Special Attack
Capture rate
60 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Ruby, Sapphire, Emerald 5% Metal Coat Metal Coat
FireRed, LeafGreen 5% Magnet Magnet
Colosseum, XD nothing
Generation 4 5% Metal Coat Metal Coat
Generation 5 5% Metal Coat Metal Coat
Generation 6 5% Metal Coat Metal Coat
Generation 7 5% Metal Coat Metal Coat

Evolution

Baby Basic Stage 1 Stage 2
Magnemite Magneton Level up, starting at level 30 Magnezone Level up, around Mt. Coronet (Sinnoh) Level up, around Chargestone Cave (Unova) Level up, around Route 13 (Kalos) Level up

Stats

Pctile Min IVs Max IVs
HP
50
22.7 273 304
Attack
60
29.8 188 219
Defense
95
77.9 258 289
Special Attack
120
89.9 308 339
Special Defense
70
50.6 208 239
Speed
70
53.9 208 239
Total
465
53.5

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯
Power
★✯☆
Skill
★★★✯
Stamina
★✯✯☆
Jump
★★✯☆
Total
8/15/18

Flavor

Flavor Text

Generation 5
Black, White

Many mysteriously appear when more sunspots dot the sun. They stop TV sets from displaying properly.

Black 2, White 2

The stronger electromagnetic waves from the three linked Magnemite are enough to dry out surrounding moisture.

Generation 6
X

A linked cluster formed of several Magnemite. It discharges powerful magnetic waves at high voltage.

Y

Generates strange radio signals. It raises the temperature by 3.6 degrees Fahrenheit within 3,300 feet.

Omega Ruby

Magneton emits a powerful magnetic force that is fatal to mechanical devices. As a result, large cities sound sirens to warn citizens of large-scale outbreaks of this Pokémon.

Alpha Sapphire

Magneton emits a powerful magnetic force that is fatal to electronics and precision instruments. Because of this, it is said that some towns warn people to keep this Pokémon inside a Poké Ball.

Generation 7
Sun

When three Magnemite link together, their brains also become one. They do not become three times more intelligent.

Moon

It has about three times the electrical power of Magnemite. For some reason, outbreaks of this Pokémon happen when lots of sunspots appear.

Ultra Sun

Delicate equipment can malfunction in areas inhabited by Magneton, which send out mysterious electrical signals.

Ultra Moon

When rain clouds form, many Magneton gather in high places to wait for lightning to strike.

Sprites

Magneton Magneton

Miscellany

Species
Magnet Pokémon Search:
Color
Gray Search:
Cry
Habitat FireRed, LeafGreen
rough terrain Search:
Footprint
Magneton
Shape
Polycephalic Search:

Height

Trainer dude

Magneton
10

3'3.4"
1.0 m

Weight

Trainer dudette

Magneton
600

132.3 lb
60.0 kg

Locations

Red Red
Blue Blue
Yellow Yellow
Ruby Ruby
Sapphire Sapphire
Emerald Emerald
FireRed FireRed
LeafGreen LeafGreen
Platinum Platinum
HeartGold HeartGold
SoulSilver SoulSilver
Black 2 Black 2
White 2 White 2
X X
Y Y

Pal Park

Area
Mountain
Score
70
Rate
20

Moves

Electric and Steel moves get STAB, and have their type highlighted in green.

Special moves better suit Magneton's higher Special Attack, and have their class highlighted in green.

Generation 1 Gold, Silver Crystal Generation 3 Generation 4 Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

Electric Terrain Electric status 10

For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.

Metal Sound Steel status 40 85%

Lowers the target's Special Defense by two stages.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Sonic Boom Normal special 20 * 90%

Inflicts 20 points of damage.

0 0 Tri Attack Normal special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

Thunder Shock Electric special 30 40 100%

Has a 10% chance to paralyze the target.

Metal Sound Steel status 40 85%

Lowers the target's Special Defense by two stages.

Tri Attack Normal special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

Electric Terrain Electric status 10

For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Supersonic Normal status 20 55%

Confuses the target.

6 Thunder Shock Electric special 30 40 100%

Has a 10% chance to paralyze the target.

Magnet Bomb Steel physical 20 60

Never misses.

21 Sonic Boom Normal special 20 * 90%

Inflicts 20 points of damage.

Thunder Wave Electric status 20 90%

Paralyzes the target.

11 4 4 5 Supersonic Normal status 20 55%

Confuses the target.

25 6 6 6 6 7 7 7 5 5 Thunder Shock Electric special 30 40 100%

Has a 10% chance to paralyze the target.

11 Electric Terrain Electric status 10

For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.

29 11 11 11 11 Supersonic Normal status 20 55%

Confuses the target.

16 16 16 14 14 11 11 Sonic Boom Normal special 20 * 90%

Inflicts 20 points of damage.

7 Magnet Bomb Steel physical 20 60

Never misses.

38 21 21 21 17 17 15 15 13 11 7 Thunder Wave Electric status 20 90%

Paralyzes the target.

18 18 17 11 Magnet Bomb Steel physical 20 60

Never misses.

13 13 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 17 Sonic Boom Normal special 20 * 90%

Inflicts 20 points of damage.

26 22 22 21 21 19 19 19 Spark Electric physical 20 65 100%

Has a 30% chance to paralyze the target.

25 25 23 23 23 Mirror Shot Steel special 10 65 85%

Has a 30% chance to lower the target's accuracy by one stage.

27 27 35 27 Lock-On Normal status 5

Ensures that the user's next move will hit the target.

46 35 Swift Normal special 20 60

Never misses.

30 Magnet Bomb Steel physical 20 60

Never misses.

29 29 25 25 25 Metal Sound Steel status 40 85%

Lowers the target's Special Defense by two stages.

27 34 34 29 29 29 Electro Ball Electric special 10 * 100%

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

30 Lock-On Normal status 5

Ensures that the user's next move will hit the target.

34 Magnet Bomb Steel physical 20 60

Never misses.

35 44 30 Tri Attack Normal special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

39 39 33 33 33 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

54 43 43 53 34 40 45 45 39 39 39 Screech Normal status 40 85%

Lowers the target's Defense by two stages.

40 46 51 51 43 43 43 Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

56 56 49 49 49 Lock-On Normal status 5

Ensures that the user's next move will hit the target.

46 50 Mirror Shot Steel special 10 65 85%

Has a 30% chance to lower the target's accuracy by one stage.

50 54 62 62 53 53 53 Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

54 60 67 67 59 59 59 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

53 53 62 60 66 73 73 63 63 63 Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

Level up, learned by Magnemite but not Magneton
33 38 Swift Normal special 20 60

Never misses.

Generation 1 Gold, Silver Crystal Generation 3 Generation 4 Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Electroweb Electric special 15 55 95%

Lowers the target's Speed by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Iron Defense Steel status 15

Raises the user's Defense by two stages.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Mimic Normal status 10

Copies the target's last used move.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Recycle Normal status 10

User recovers the item it last used up.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Shock Wave Electric special 20 60

Never misses.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Swift Normal special 20 60

Never misses.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Thunder Wave Electric status 20 90%

Paralyzes the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

Generation 1 Gold, Silver Crystal Generation 3 Generation 4 Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04 04 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

06 06 06 06 06 06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

09 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

07 07 Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

10 10 10 10 10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

11 11 11 11 11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

15 15 15 15 15 15 15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

20 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

16 16 16 16 16 16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 17 17 17 17 17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

20 20 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 24 24 24 24 24 24 24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 25 25 25 25 25 25 25 25 25 25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

30 Teleport Psychic status 20

Immediately ends wild battles. No effect otherwise.

31 Mimic Normal status 10

Copies the target's last used move.

27 27 27 27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 32 32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 34 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

35 35 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

33 33 33 33 33 33 33 33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

34 34 Shock Wave Electric special 20 60

Never misses.

42 42 42 42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

39 39 39 Swift Normal special 20 60

Never misses.

44 44 44 44 44 44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

48 48 48 48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

45 Thunder Wave Electric status 20 90%

Paralyzes the target.

57 57 57 57 57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

64 64 64 64 64 64 64 Explosion Normal physical 5 250 100%

User faints.

67 Recycle Normal status 10

User recovers the item it last used up.

68 68 68 68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

H5 H5 H5 70 70 70 70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

72 72 72 72 72 72 Volt Switch Electric special 20 70 100%

User must switch out after attacking.

73 73 73 73 73 73 73 Thunder Wave Electric status 20 90%

Paralyzes the target.

74 74 74 74 74 74 74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

77 77 77 77 77 77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

50 90 90 90 90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H5 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

91 91 91 91 91 91 91 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

93 93 93 93 93 93 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

100 100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links