Essentials

Probopass

Compass Pokémon

Probopass

Rock Steel

Abilities

Sturdy

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Magnet Pull

Prevents Steel opponents from fleeing or switching out.

Hidden Ability

Sand Force

Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon ½
  • Electric 1
  • Fairy ½
  • Fighting 4
  • Fire 1
  • Flying ¼
  • Ghost 1
  • Grass 1
  • Ground 4
  • Ice ½
  • Normal ¼
  • Poison 0
  • Psychic ½
  • Rock ½
  • Steel 1
  • Water 2

Pokédex Numbers

Introduced in
Generation 4
National
476
Extended Sinnoh
156 Platinum
Updated Unova
165 Black 2, White 2
Coastal Kalos
94 X, Y
New Hoenn
62 Omega Ruby, Alpha Sapphire
Original Alola
199 Sun, Moon
Original Akala
126 Sun, Moon
Updated Alola
255 Ultra Sun, Ultra Moon
Updated Akala
156 Ultra Sun, Ultra Moon

Names

Japanese
ダイノーズ (dainoozu)
ダイノーズ
Official roomaji
Dainose
Korean
대코파스
Chinese
大朝北鼻
大朝北鼻
French
Tarinorme
German
Voluminas
Spanish
Probopass
Italian
Probopass

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Mineral
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
184 Search:
Effort points
  • 1 Defense
  • 2 Special Defense
Capture rate
60 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 4 5% Hard Stone Hard Stone
Generation 5 5% Hard Stone Hard Stone
Generation 6 5% Hard Stone Hard Stone
Generation 7 5% Magnet Magnet

Evolution

Baby Basic Stage 1 Stage 2
Nosepass Probopass Level up, around Mt. Coronet (Sinnoh) Level up, around Chargestone Cave (Unova) Level up, around Route 13 (Kalos) Level up

Stats

Pctile Min IVs Max IVs
HP
60
38.5 293 324
Attack
55
23.5 178 209
Defense
145
97.6 358 389
Special Attack
75
58.9 218 249
Special Defense
150
98.9 368 399
Speed
40
17.2 148 179
Total
525
78.3

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯
Power
★✯✯☆☆
Skill
★☆☆☆
Stamina
★★★✯☆
Jump
★★✯☆☆
Total
8/13/21

Flavor

Flavor Text

Generation 5
Black, White

It freely controls three small units called Mini-Noses using magnetic force.

Black 2, White 2

It freely controls three units called Mini-Noses using magnetic force.

Generation 6
X

It exudes strong magnetism from all over. It controls three small units called Mini-Noses.

Y

It freely controls three small units called Mini-Noses using magnetic force.

Omega Ruby

It exudes strong magnetism from all over. It controls three small units called Mini-Noses.

Alpha Sapphire

It freely controls three small units called Mini-Noses using magnetic force.

Generation 7
Sun

It radiates such a powerful magnetic field that nearby electrical appliances become unusable.

Moon

The main body controls three mobile units called Mini-Noses, which it maneuvers to catch prey.

Ultra Sun

Although it can control its units known as Mini-Noses, they sometimes get lost and don’t come back.

Ultra Moon

It uses three small units to catch prey and battle enemies. The main body mostly just gives orders.

Sprites

Probopass Probopass

Miscellany

Species
Compass Pokémon Search:
Color
Gray Search:
Cry
Footprint
Probopass
Shape
Polycephalic Search:

Height

Trainer dude

Probopass
14

4'7.1"
1.4 m

Weight

Trainer dudette

Probopass
3400

749.6 lb
340.0 kg

Locations

Pal Park

Area
Mountain
Score
80
Rate
10

Moves

Rock and Steel moves get STAB, and have their type highlighted in green.

Special moves better suit Probopass's higher Special Attack, and have their class highlighted in green.

Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

Wide Guard Rock status 10 3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Iron Defense Steel status 15

Raises the user's Defense by two stages.

Magnet Bomb Steel physical 20 60

Never misses.

0 Tri Attack Normal special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

Block Normal status 5

Prevents the target from leaving battle.

Tri Attack Normal special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

Magnetic Flux Electric status 20

Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage.

Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

Wide Guard Rock status 10 3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

7 7 7 7 Iron Defense Steel status 15

Raises the user's Defense by two stages.

Block Normal status 5

Prevents the target from leaving battle.

13 13 13 13 Magnet Bomb Steel physical 20 60

Never misses.

4 4 4 4 Iron Defense Steel status 15

Raises the user's Defense by two stages.

19 19 19 19 8 8 7 7 Block Normal status 5

Prevents the target from leaving battle.

11 11 10 10 Magnet Bomb Steel physical 20 60

Never misses.

25 25 25 25 15 15 13 13 Thunder Wave Electric status 20 90%

Paralyzes the target.

18 18 Rock Blast Rock physical 10 25 90%

Hits 2-5 times in one turn.

22 22 16 16 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

25 25 19 19 Spark Electric physical 20 65 100%

Has a 30% chance to paralyze the target.

31 31 31 31 29 29 22 22 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

32 32 25 25 Power Gem Rock special 20 80 100%

Inflicts regular damage with no additional effect.

28 28 Rock Blast Rock physical 10 25 90%

Hits 2-5 times in one turn.

31 31 Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

37 37 37 37 36 36 34 34 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

43 43 43 43 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

49 49 49 Power Gem Rock special 20 80 100%

Inflicts regular damage with no additional effect.

49 55 55 55 39 39 Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

43 43 37 37 Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

55 61 61 61 46 46 40 40 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

50 50 43 43 Lock-On Normal status 5

Ensures that the user's next move will hit the target.

61 67 67 67 50 50 43 43 Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

67 73 73 73 Lock-On Normal status 5

Ensures that the user's next move will hit the target.

73 79 79 79 Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Level up, learned by Nosepass but not Probopass
7 7 7 7 4 4 4 4 Harden Normal status 30

Raises the user's Defense by one stage.

13 13 13 13 11 11 10 10 Rock Throw Rock physical 15 50 90%

Inflicts regular damage with no additional effect.

Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Nosepass but not Probopass
• • • • • • • • Block Normal status 5

Prevents the target from leaving battle.

• • • • • • • • Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

• • • • • Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

• • • Explosion Normal physical 5 250 100%

User faints.

• Head Smash Rock physical 5 150 80%

User receives 1/2 the damage inflicted in recoil.

• • • • • • • • Magnitude Ground physical 30 * 100%

Power varies randomly from 10 to 150.

• • • • • • • • Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

• • • • • Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

• • • Wide Guard Rock status 10 3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Block Normal status 5

Prevents the target from leaving battle.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Iron Defense Steel status 15

Raises the user's Defense by two stages.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Shock Wave Electric special 20 60

Never misses.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 06 06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 12 12 12 12 12 12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

15 15 15 15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

21 21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 23 23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

24 24 24 24 24 24 24 24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 25 25 25 25 25 25 25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

26 26 26 26 26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 34 34 Shock Wave Electric special 20 60

Never misses.

37 37 37 37 37 37 37 37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

39 39 39 39 39 39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

41 41 41 41 41 41 41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58 58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

48 48 48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

64 64 64 64 64 64 64 64 Explosion Normal physical 5 250 100%

User faints.

68 68 68 68 68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

69 69 69 69 69 69 69 69 Rock Polish Rock status 20

Raises the user's Speed by two stages.

71 71 71 71 71 71 71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

72 72 72 72 72 Volt Switch Electric special 20 70 100%

User must switch out after attacking.

73 73 73 73 73 73 73 73 Thunder Wave Electric status 20 90%

Paralyzes the target.

78 78 78 78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

76 76 76 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

78 78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

80 80 80 80 80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 87 87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 91 91 91 91 91 91 91 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

99 99 99 Dazzling Gleam Fairy special 10 80 100%

Inflicts regular damage with no additional effect.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H4 H4 H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links