Essentials

Rattata

Alola Form

Alolan Rattata

Dark Normal

Abilities

Gluttony

Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.

Hustle

Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.

Hidden Ability

Thick Fat

Halves damage from Fire and Ice moves.

Damage Taken

  • Bug 2
  • Dark ½
  • Dragon 1
  • Electric 1
  • Fairy 2
  • Fighting 4
  • Fire 1
  • Flying 1
  • Ghost 0
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 0
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 1
National
19
Kanto
19 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
17 Gold, Silver, Crystal
Updated Johto
17 HeartGold, SoulSilver
Updated Unova
59 Black 2, White 2
Original Alola
15 Sun, Moon
Original Melemele
15 Sun, Moon
Original Akala
6 Sun, Moon
Original Ula'ula
6 Sun, Moon
Original Poni
6 Sun, Moon
Updated Alola
15 Ultra Sun, Ultra Moon
Updated Melemele
15 Ultra Sun, Ultra Moon
Updated Akala
6 Ultra Sun, Ultra Moon
Updated Ula'ula
6 Ultra Sun, Ultra Moon
Updated Poni
6 Ultra Sun, Ultra Moon

Names

Japanese
コラッタ (koratta)
コラッタ
Official roomaji
Koratta
Korean
꼬렛
Chinese
小拉達
小拉达
French
Rattata
German
Rattfratz
Spanish
Rattata
Italian
Rattata

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Field
Hatch counter
15 Search:
Steps to hatch
4080 / 2295

Compatibility

Training

Base EXP
51 Search:
Effort points
  • 1 Speed
Capture rate
255 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing
Generation 7 5% Pecha Berry Pecha Berry

Evolution

Baby Basic Stage 1 Stage 2
Rattata Raticate Level up, starting at level 20

Rattata Forms

  • Rattata
  • Alolan Rattata
None

Stats

Pctile Min IVs Max IVs
HP
30
2.1 233 264
Attack
56
26.3 180 211
Defense
35
5.4 138 169
Special Attack
25
2.8 118 149
Special Defense
35
6.2 138 169
Speed
72
57.0 212 243
Total
253
5.2

Flavor

Flavor Text

Generation 5
Black, White

Cautious in the extreme, its hardy vitality lets it live in any kind of environment.

Black 2, White 2

It searches for food all day. It gnaws on hard objects to wear down its fangs, which grow constantly during its lifetime.

Generation 6
X

Living wherever there is food available, it ceaselessly scavenges for edibles the entire day.

Y

Its fangs are long and very sharp. They grow continuously, so it gnaws on hard things to whittle them down.

Omega Ruby, Alpha Sapphire

Rattata is cautious in the extreme. Even while it is asleep, it constantly listens by moving its ears around. It is not picky about where it lives—it will make its nest anywhere.

Generation 7
Sun

Its incisors continue growing until its death. If its Trainer doesn’t offer it a file to gnaw on, it will gnaw on door frames, table legs, and so on.

Moon

With their strong capacity for survival, they can live in dirty places without concern. Left unchecked, their numbers multiply rapidly.

Ultra Sun

Its incisors grow continuously throughout its life. If its incisors get too long, this Pokémon becomes unable to eat, and it starves to death.

Ultra Moon

This Pokémon is common but hazardous. Its sharp incisors can easily cut right through hard wood.

Sprites

Alolan Rattata Alolan Rattata

Miscellany

Species
Mouse Pokémon Search:
Color
Purple Search:
Cry
Habitat FireRed, LeafGreen
grassland Search:
Footprint
Rattata
Shape
Mensal Search:

Height

Trainer dude

Alolan Rattata
3

0'11.8"
0.3 m

Weight

Trainer dudette

Alolan Rattata
38

8.4 lb
3.8 kg

Locations

Pal Park

Area
Field
Score
30
Rate
50

Moves

Dark and Normal moves get STAB, and have their type highlighted in green.

Physical moves better suit Rattata's higher Attack, and have their class highlighted in green.

Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

4 Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

7 Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

10 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

13 Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

16 Hyper Fang Normal physical 15 80 90%

Has a 10% chance to make the target flinch.

19 Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

22 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

25 Sucker Punch Dark physical 5 70 100% 1

Only works if the target is about to use a damaging move.

28 Super Fang Normal physical 10 * 90%

Inflicts damage equal to half the target's HP.

31 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

34 Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 Double Team Normal status 15

Raises the user's evasion by one stage.

36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 Thief Dark physical 25 60 100%

Takes the target's item.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

60 Quash Dark status 15 100%

Makes the target act last this turn.

63 Embargo Dark status 15 100%

Target cannot use held items.

65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89 U-turn Bug physical 20 70 100%

User must switch out after attacking.

90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

95 Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links