Essentials

Sandshrew

Alola Form

Alolan Sandshrew

Ice Steel

Abilities

Snow Cloak

Increases evasion to 1.25× during hail. Protects against hail damage.

Hidden Ability

Slush Rush

During Hail, this Pokémon has double Speed.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon ½
  • Electric 1
  • Fairy ½
  • Fighting 4
  • Fire 4
  • Flying ½
  • Ghost 1
  • Grass ½
  • Ground 2
  • Ice ¼
  • Normal ½
  • Poison 0
  • Psychic ½
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 1
National
27
Kanto
27 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
48 Gold, Silver, Crystal
Original Hoenn
112 Ruby, Sapphire, Emerald
Updated Johto
48 HeartGold, SoulSilver
Updated Unova
113 Black 2, White 2
Mountain Kalos
97 X, Y
New Hoenn
117 Omega Ruby, Alpha Sapphire
Original Alola
251 Sun, Moon
Original Ula'ula
123 Sun, Moon
Updated Alola
328 Ultra Sun, Ultra Moon
Updated Ula'ula
149 Ultra Sun, Ultra Moon

Names

Japanese
サンド (sando)
サンド
Official roomaji
Sand
Korean
모래두지
Chinese
穿山鼠
穿山鼠
French
Sabelette
German
Sandan
Spanish
Sandshrew
Italian
Sandshrew

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Field
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
60 Search:
Effort points
  • 1 Defense
Capture rate
255 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing
Generation 7 5% Grip Claw Grip Claw

Evolution

Baby Basic Stage 1 Stage 2
Sandshrew Sandslash Level up, starting at level 22

Sandshrew Forms

  • Sandshrew
  • Alolan Sandshrew
None

Stats

Pctile Min IVs Max IVs
HP
50
22.7 273 304
Attack
75
48.9 218 249
Defense
90
73.5 248 279
Special Attack
10
0.2 88 119
Special Defense
35
6.2 138 169
Speed
40
17.2 148 179
Total
300
13.4

Flavor

Flavor Text

Generation 5
Black, White

To protect itself from attackers, it curls up into a ball. It lives in arid regions with minimal rainfall.

Black 2, White 2

It digs deep burrows to live in. When in danger, it rolls up its body to withstand attacks.

Generation 6
X

It burrows and lives underground. If threatened, it curls itself up into a ball for protection.

Y

Disliking water, it lives in deep burrows in arid areas. It can roll itself instantly into a ball.

Omega Ruby

Sandshrew’s body is configured to absorb water without waste, enabling it to survive in an arid desert. This Pokémon curls up to protect itself from its enemies.

Alpha Sapphire

Sandshrew has a very dry hide that is extremely tough. The Pokémon can roll into a ball that repels any attack. At night, it burrows into the desert sand to sleep.

Generation 7
Sun

It can roll its body into a ball. It moves through the desert by rolling at high speeds.

Moon

It usually makes its home in deserts and arid zones, where rain does not fall. It digs holes to catch Bug-type Pokémon.

Ultra Sun

It lives in areas of limited rainfall. When danger approaches, it curls up into a ball to protect its soft stomach.

Ultra Moon

When its skin gets wrinkled from moisture, it heads for a volcano. It lies flat on a spot with a lot of geothermal heat and dries itself out.

Sprites

Alolan Sandshrew Alolan Sandshrew

Miscellany

Species
Mouse Pokémon Search:
Color
Yellow Search:
Cry
Habitat FireRed, LeafGreen
rough terrain Search:
Footprint
Sandshrew
Shape
Sciurine Search:

Height

Trainer dude

Alolan Sandshrew
7

2'3.6"
0.7 m

Weight

Trainer dudette

Alolan Sandshrew
400

88.2 lb
40.0 kg

Locations

Pal Park

Area
Mountain
Score
50
Rate
30

Moves

Ice and Steel moves get STAB, and have their type highlighted in green.

Physical moves better suit Sandshrew's higher Attack, and have their class highlighted in green.

Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Defense Curl Normal status 40

Raises user's Defense by one stage.

3 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

5 Powder Snow Ice special 25 40 100%

Has a 10% chance to freeze the target.

7 Ice Ball Ice physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

9 Rapid Spin Normal physical 40 20 100%

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

11 Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

14 Metal Claw Steel physical 35 50 95%

Has a 10% chance to raise the user's Attack by one stage.

17 Swift Normal special 20 60

Never misses.

20 Fury Swipes Normal physical 15 18 80%

Hits 2-5 times in one turn.

23 Iron Defense Steel status 15

Raises the user's Defense by two stages.

26 Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

30 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

34 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

38 Swords Dance Normal status 20

Raises the user's Attack by two stages.

42 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

46 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 Leech Life Bug physical 10 80 100%

Drains half the damage inflicted to heal the user.

31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 Double Team Normal status 15

Raises the user's evasion by one stage.

40 Aerial Ace Flying physical 20 60

Never misses.

42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 Thief Dark physical 25 60 100%

Takes the target's item.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

70 Aurora Veil Ice status 20

Reduces damage five turns, but must be used during hail.

74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

79 Frost Breath Ice special 10 60 90%

Always scores a critical hit.

80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

81 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links